DiskSense - The Web Solutions
Wednesday, 27 May 2020
Things Employees Can Do To Make Their Life Better During Lockdown At Home
Tuesday, 26 May 2020
Most Popular Website Design Topics For 2020
- Responsive Design
- Minimalism
- Parallax Scrolling
- Infinite Scrolling
- Cross-Browser Compatibility
- Typography
- CSS Animations
Most Popular Website Design Topics for 2020
Responsive Design
Minimalism
Parallax Scrolling
Infinite Scrolling
Cross-Browser Compatibility
Typography
CSS Animations
Sunday, 24 May 2020
What is website design?
Evolution of web design
In 1996, Microsoft released its first competitive browser, which was complete with its own features and HTML tags. It was also the first browser to support style sheets, which at the time was seen as an obscure authoring technique and is today an important aspect of web design. The HTML markup for tables was originally intended for displaying tabular data. However designers quickly realized the potential of using HTML tables for creating the complex, multi-column layouts that were otherwise not possible. At this time, as design and good aesthetics seemed to take precedence over good mark-up structure, and little attention was paid to semantics and web accessibility. HTML sites were limited in their design options, even more so with earlier versions of HTML. To create complex designs, many web designers had to use complicated table structures or even use blank spacer .GIF images to stop empty table cells from collapsing. CSS was introduced in December 1996 by the W3C to support presentation and layout. This allowed HTML code to be semantic rather than both semantic and presentational, and improved web accessibility, see tableless web design.
In 1996, Flash (originally known as FutureSplash) was developed. At the time, the Flash content development tool was relatively simple compared to now, using basic layout and drawing tools, a limited precursor to ActionScript, and a timeline, but it enabled web designers to go beyond the point of HTML, animated GIFs and JavaScript. However, because Flash required a plug-in, many web developers avoided using it for fear of limiting their market share due to lack of compatibility. Instead, designers reverted to gif animations (if they didn't forego using motion graphics altogether) and JavaScript for widgets. But the benefits of Flash made it popular enough among specific target markets to eventually work its way to the vast majority of browsers, and powerful enough to be used to develop entire sites.
What is Website?
All publicly accessible websites collectively constitute the World Wide Web. There are also private websites that can only be accessed on a private network, such as a company's internal website for its employees.
Websites are typically dedicated to a particular topic or purpose, such as news, education, commerce, entertainment, or social networking. Hyperlinking between web pages guides the navigation of the site, which often starts with a home page.
Users can access websites on a range of devices, including desktops, laptops, tablets, and smartphones. The software application used on these devices is called a web browser.
What is Design?
The rational model
The rational model was independently developed by Herbert A. Simon, an American scientist, and Gerhard Pahl and Wolfgang Beitz, two German engineering design theorists. It posits that:
- Designers attempt to optimize a design candidate for known constraints and objectives.
- The design process is plan-driven.
- The design process is understood in terms of a discrete sequence of stages.
The rational model is based on a rationalist philosophy and underlies the waterfall model, systems development life cycle, and much of the engineering design literature. According to the rationalist philosophy, design is informed by research and knowledge in a predictable and controlled manner.
Example sequence of stages
Typical stages consistent with the rational model include the following:
- Pre-production design
- Design brief or Parti pris – an early (often the beginning) statement of design goals
- Analysis – analysis of current design goals
- Research – investigating similar design solutions in the field or related topics
- Specification – specifying requirements of a design solution for a product (product design specification) or service.
- Problem solving – conceptualizing and documenting design solutions
- Presentation – presenting design solutions
- Design during production
- Development – continuation and improvement of a designed solution
- Testing – in situ testing of a designed solution
- Post-production design feedback for future designs
- Implementation – introducing the designed solution into the environment
- Evaluation and conclusion – summary of process and results, including constructive criticism and suggestions for future improvements
- Redesign – any or all stages in the design process repeated (with corrections made) at any time before, during, or after production.
Each stage has many associated best practices.
Design is all around you
What is your objective when starting a new product, business, or project?
What is your objective when starting a new product, business, or project? In fact, a design refers to the plan for achieving that objective. Color, shape, technology, and function each are means of realizing this objective. It is because people always play a central role in design that it has the power to bring progress to society. We consider good designs to be things that truly enrich people’s lives or have the potential to do so.
Changing definitions of design
The meanings of words change gradually with the times. The word “design” is no exception. It’s said that the word first came into widespread use at the start of the 20th century. Over roughly 100 years since then, the meaning of the word has changed gradually. Another characteristic of the word “design” is the fact that it has different meanings to different people.
For these reasons, the Japan Institute of Design Promotion (JDP), an organization intended to promote design in general and the organizer of the Good Design Award, felt the need to issue guidelines concerning our thinking about design. Accordingly, a brief description of our thinking about design is provided below.
Our thinking about design
It’s said that the word “design” comes from the Latin word designare. Designare is said to have meant to draw a plan. For this reason, it is thought that the word design initially was used in this sense of a plan on paper. In fact, the characters used to write the word for design in Chinese have this meaning.
In light of this historical background, one might think that anything planned on paper could be called design, but this would seem to leave out the most important subject of what is the essence, or the central feature, of contemporary design.
Just what is central to design? After years of working with design, it appeared to us that the answer was “people.” While we may refer to them as “users” or by the lofty term “society,” people always are a central concern when a designer plans something new. The designer asks him or herself the questions “What do people need? What should I design for them?” We consider this to be the core that is of utmost importance to the contemporary definition of design.
We consider design to consist of the series of processes of thinking constantly about people most of all, identifying objectives, and planning ways to achieve them. We believe that what is realized as a result of this process is one design solution.
Design of products and services
One topic that is brought up often these days about design concerns the design of products and services. Since we think of design as we defined it above, the Good Design Award accepts entries for both products and services. But sometimes we are asked if mixing the two does not lead to confusion. We’d like to take this opportunity to spell out our guidelines on this subject.
Products and services often are discussed in binary opposition to each other. This is true not only in design but in other areas as well. This reflects the binary opposition between tangibles and intangibles. But we believe that when talking about design it might be better to think of products and services in a slightly different way. In the case of design, we think that the difference between products and services is a difference of focus. A product is a means of achieving a service, and a service is an objective. We believe that this is the difference between products and services. For example, the Sony Walkman was a big hit around the world at one time. Viewed as a product, the Walkman was a portable music player, but beyond that one could discern the objective of being able to listen to music while walking around. That was the service. Providing the portable music player made it possible to achieve this service. This is how products and services are related.
So what do you think the designers designed in this case? We believe that they designed both a product and a service. Or more accurately, we could interpret this as a case of using a product as a means of designing a service. When considering this example in screening of the Good Design Award, we would look first at the appropriateness of the service and then at the appropriateness of the product in light of that service. In other words, we believe that instead of separating products and services in design we should continue to look constantly at both, without regard for their tangible or intangible status, because the product itself is a means to an end.










